AI Insights · Timothy · October 2021
Top 5 Stickman Games Performance on Unified Platform in Europe Q3 2021
Discover the performance of the top 5 Stickman games in Europe during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Stickman games on a unified platform in Europe demonstrated diverse performance metrics in terms of downloads, revenue, and active users, according to Sensor Tower data.
Supreme Duelist experienced a notable fluctuation in its weekly downloads. Starting with around 169K, the downloads peaked at approximately 201K in early July and saw a gradual decline, closing the quarter at around 129K. The app's weekly revenue showed minimal activity, peaking twice at about $7 in late July and September. Meanwhile, weekly active users ranged from approximately 1.8M to 2.1M, showing a steady increase towards the end of the quarter.
Slapstick Fighter: Fight Games saw a dramatic rise in weekly downloads, starting at about 4.8K and peaking at approximately 496K in mid-August before settling at around 67K by the end of September. The weekly revenue peaked at around $144 in mid-August. Active users followed a similar trend, rising from around 154K to a peak of approximately 793K in late August, then tapering off to about 280K by the end of the quarter.
Stickman Party: 4 Player Games maintained a relatively stable download rate, with weekly figures hovering between approximately 94K and 150K. Revenue peaked at around $376 in late June and saw fluctuations, ending the quarter at approximately $282. The active user count showed a downward trend, starting at around 2.4M and decreasing to approximately 1.9M by the end of September.
Stick War: Legacy had consistent weekly downloads, ranging from about 93K to 135K. The app's weekly revenue showed a peak of approximately $10.3K in late July, with a gradual decline to around $7.3K by the end of September. Active users remained steady, fluctuating between approximately 328K and 405K throughout the quarter.
Stickman Hook experienced a significant increase in weekly downloads, peaking at around 164K in early August, before stabilizing between 100K and 113K. Revenue remained relatively stable, with peaks at about $979 in early August and $971 in mid-September. Active users consistently ranged from approximately 408K to 577K, showing a slight upward trend towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.